Anathema (The Eating Woods)

Anathema: GLOSSARY



Abyssal binding [ah-biss-uhl] – the power to hold someone trapped in the caligorya

Ascendency [ah-send-ent-see] – a phase, similar to puberty, when mancers begin to come into their bloodline magic

Aura – Trace magic left behind that can be used to identify a mancer

Azurmadine [ah-zer-mah-deen] – An element found in the caves of Sawtooth, gives off a blue glow

Becoming Ceremony – a rite of passage for young women into womanhood and sexual maturity

Bellatryx [Bella-tricks] – Female warriors—half Solassion, half Zephromyte

Caligorya [cali-gore-ee-uh] – The dark space inside the mind

Caligosi [cali-go-see] – An animal whose hide is used to make leather

Cammyck [camm-ick]– A boyshort bodysuit worn as an undergarment

Cantafel [can-tah-fell]– A spell that allows passage through the Umbravale (only a few know of it)

Carnifican [car-niff-i-can]– A mancer who has consumed too much vivicantem and becomes violent

Catallys [cah-tal-lys] – Nocturnal creatures that dwell in the woods, a cross between a cat and a hawk

Celaestrioz [seh-less-tree-ohz] – Aggressive firefly-looking creatures with human faces

Chicklebane – a spicy herbal flower that serves as a muscle relaxer

Cleaving – the ability to transport from one place to another through walls and flat surfaces

Cor of Aethyria – The heart of Aethyria, thousands of miles below the surface, where the black flame burns hottest

Corvugon [core-vuh-gon] – A cousin of the drakon, a serpentine creature with four legs, feathers, a beak, and wings that breathes silver flames

Deimosi [day-moh-see] — Fears left behind from those who’ve died that take the form of shadows

Demutomancy [deh-mew-toh-man-see] – Altering blood; an outlawed form of magic

Dindleweed – A powerful aphrodisiac

Drake – a serpentine creature with four legs and no wings

Drakon [drah-cone] – a serpentine creature with no wings

Duoculos [dew-oc-you-los]– A condition that affects the color of the irises after injury

Emberforge – A ritual to ingest the power of sablefyre; extremely dangerous – can cause deformities in those who’ve reached the age of ascendency; has only been successful once

Fervenszi [fur-ven-zee] – A potent liquor

Firebleeding – Sprinkling flammapul on the tongue then making small cuts in the flesh and licking the wound to introduce the substance; causes extreme paralysis

Flammapul [flamma-pool] – A poison that causes extreme paralysis when introduced directly into the bloodstream/wound

Flamellian [flah-mel-ee-yon] — one who practices firebleeding

Forenzycaris [for-enzi-care-us] – A mancer who specializes in investigating murders and auras

Fragor [frah-gore] – A stone that can be detonated with the proper chant, causing large explosions

Glyph – Symbols that coincide with a specific blood magic; they appear as scars on the palm

Golvyn [gole-vin] – Half man/half rat creatures that dwell in the walls of castles

Highbloods – Highborn Aethyrians, wealthy

Initios [ini-she-ose] – A ceremony performed by royalty to kick off a celebration; a blessing

Keltzig [kelt-zig] – A unit of currency in the form of a silver coin

Koryn [core-in] – Large scaly serpents that inhabit moats and rivers

Lunamiska [luna-mee-skah] – My little moon witch

Letalisz [lay-tall-iss] – Assassins for the king whose identity is often kept secret

Liro [lee-roh] – A unit of currency (greater than a Keltzig) in the form of a black coin

Mageduell [mayj-do-ell] – A fighting technique that incorporates eldritch glyphs and bloodspells

Magestrolian [mayj-uh-stroll-ee-an] – An elite brotherhood of the most skilled mages; advisors to the king

Malevol [mal-uh-vole] – A demon spirit

Malustone [mal-uh-stone] – A golden stone that can inflict tragedy when given to someone

Mandrawyld Tonic [man-drah-wild tohn-ik] – a potent tonic with hallucinogenic properties derived from black mandrake and wyldwood roots

Mimicrow [mim-ih-kroh] – Birds bred by the Magestroli to serve as spies by mimicking everything they hear

Mortemian [more-tee-me-an] – Death collectors for the city.

Morumberry [more-um-berry] – A sweet berry that grows on vines used to make wine; the leaves are used to make oil said to ward off evil spirits; the flowers are part of the Nightshade family and highly toxic if ingested

Muripox [mur-ee-pox] – A highly contagious disease that causes unsightly boils all over the skin

Nectardeium [neck-tar-dee-um] – Nectar of the gods, a potent liquor

Nexumis [neck-zu-miss] – The ability to manipulate glyphs without blood magic; a practice used by the Elvynira

Nilivir [nil-i-veer] – Mancers who have lost their blood magic over time due to lack of vivicantem

Nilmirth [nill-mirth] – A potent truth serum that causes violent illness in those who lie

Pendulynx [pen-du-linx] – a long snouted mammal, smaller than an elephant

Prilunar Light – Light given off by the moon that helps nocturnal food grow and gives power to the Lunasier – A race of mancers whose blood magic is powered by the moon

Pahzatsz [pah-zahts] – A root, but similar to potatoes

Prodozja [pro-doh-ja] – The protective form of blood magic that appears in the form of an animal/insect

Primyria [prih-meer-ee-uh] – The ancient language of the gods, spoke by some Vespiri

Pyromage [py-roh-mayj] – A mancer who can manipulate fire

Quints [kwince] – A unit of currency (less than a Keltzig) in the form of a red coin

Rapax [ray-pax] – A child predator/pedophile

Rapiuza’mej et rapellah’mej – Loosely translated to take me and ravish me.

Raptacy [rap-tah-see] – An elixir, originally designed as a sleeping tonic, which heightens libido

Sablefyre [say-bul-fire] — An element of the gods, forged in the Cor of Aethyria

Septomir [sept-oh-mir] – A powerful septer that was used to create the Umbravale, powered by the blood of the seven

Serotonics [seroh-tonics] – Blood poisons often produced in illegal labs

Sexsells – Those who engage in sexual acts for money

Sickhash Root – A plant root sometimes given to children before bed to make them sleep

Spindling – A child born to Nilivir; they have no blood magic and cannot bear children (sterile)

Spirityne [spirit-teen] – Small fairy-like creatures that dwell in woods with human faces and stick-like bodies; highly aggressive; will attack in swarms

Umbravale – The ward created by the septomir that divides Mortasia from Aethyria

Vein – Deep lava trenches where the black flame rises up from the Cor

Venetox Steel [ven-eh-tox] – A strong metal said to have been forged in Nethyria

Veniszka [ven-iss-kah] – Aethyrian word for mortal witches who cast spells

Vivicantem [vih-vih-cant-um] – A nutrient mined from veins that is required for blood magic; without it, blood magic diminishes

Weavers – Herbal satchets used to ward off bad dreams and evil spirits

Wickens – Mortasian word for Spiritynes

Wrathavor – A forest-dwelling demon with a voracious appetite for human meat.


GLYPHSnoveldrama

Aeryz [Air-iss] – Wind’s vengeance; a glyph that uses wind to knock an opponent back

Erigorisz [air-ee-gore-iss] – The power to levitate objects with the mind

Evanidusz [ee-van-i-duss] – To vanish into black smoke; to become invisible to the naked eye

Propulszir [pro-pull-zeer] – To repel powers; a protective glyph that prevents mind reading

Osflagulle [os-flah-jule] – Bone whip power – one strike can shatter bones


AETHYRIAN GODS

Deimos [day-mose] – A mortal who became the god of chaos and fire

Magekae [mayj-ah-kai] – God of alchemy and immortality

Morsana [more-san-ah] – Goddess of death

Pestilios [pest-ill-ee-ose] – God of pestilence and famine

Vivarya [vee-ver-ee-ah] – Goddess of fertility


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