Anathema: GLOSSARY
Abyssal binding [ah-biss-uhl] – the power to hold someone trapped in the caligorya
Ascendency [ah-send-ent-see] – a phase, similar to puberty, when mancers begin to come into their bloodline magic
Aura – Trace magic left behind that can be used to identify a mancer
Azurmadine [ah-zer-mah-deen] – An element found in the caves of Sawtooth, gives off a blue glow
Becoming Ceremony – a rite of passage for young women into womanhood and sexual maturity
Bellatryx [Bella-tricks] – Female warriors—half Solassion, half Zephromyte
Caligorya [cali-gore-ee-uh] – The dark space inside the mind
Caligosi [cali-go-see] – An animal whose hide is used to make leather
Cammyck [camm-ick]– A boyshort bodysuit worn as an undergarment
Cantafel [can-tah-fell]– A spell that allows passage through the Umbravale (only a few know of it)
Carnifican [car-niff-i-can]– A mancer who has consumed too much vivicantem and becomes violent
Catallys [cah-tal-lys] – Nocturnal creatures that dwell in the woods, a cross between a cat and a hawk
Celaestrioz [seh-less-tree-ohz] – Aggressive firefly-looking creatures with human faces
Chicklebane – a spicy herbal flower that serves as a muscle relaxer
Cleaving – the ability to transport from one place to another through walls and flat surfaces
Cor of Aethyria – The heart of Aethyria, thousands of miles below the surface, where the black flame burns hottest
Corvugon [core-vuh-gon] – A cousin of the drakon, a serpentine creature with four legs, feathers, a beak, and wings that breathes silver flames
Deimosi [day-moh-see] — Fears left behind from those who’ve died that take the form of shadows
Demutomancy [deh-mew-toh-man-see] – Altering blood; an outlawed form of magic
Dindleweed – A powerful aphrodisiac
Drake – a serpentine creature with four legs and no wings
Drakon [drah-cone] – a serpentine creature with no wings
Duoculos [dew-oc-you-los]– A condition that affects the color of the irises after injury
Emberforge – A ritual to ingest the power of sablefyre; extremely dangerous – can cause deformities in those who’ve reached the age of ascendency; has only been successful once
Fervenszi [fur-ven-zee] – A potent liquor
Firebleeding – Sprinkling flammapul on the tongue then making small cuts in the flesh and licking the wound to introduce the substance; causes extreme paralysis
Flammapul [flamma-pool] – A poison that causes extreme paralysis when introduced directly into the bloodstream/wound
Flamellian [flah-mel-ee-yon] — one who practices firebleeding
Forenzycaris [for-enzi-care-us] – A mancer who specializes in investigating murders and auras
Fragor [frah-gore] – A stone that can be detonated with the proper chant, causing large explosions
Glyph – Symbols that coincide with a specific blood magic; they appear as scars on the palm
Golvyn [gole-vin] – Half man/half rat creatures that dwell in the walls of castles
Highbloods – Highborn Aethyrians, wealthy
Initios [ini-she-ose] – A ceremony performed by royalty to kick off a celebration; a blessing
Keltzig [kelt-zig] – A unit of currency in the form of a silver coin
Koryn [core-in] – Large scaly serpents that inhabit moats and rivers
Lunamiska [luna-mee-skah] – My little moon witch
Letalisz [lay-tall-iss] – Assassins for the king whose identity is often kept secret
Liro [lee-roh] – A unit of currency (greater than a Keltzig) in the form of a black coin
Mageduell [mayj-do-ell] – A fighting technique that incorporates eldritch glyphs and bloodspells
Magestrolian [mayj-uh-stroll-ee-an] – An elite brotherhood of the most skilled mages; advisors to the king
Malevol [mal-uh-vole] – A demon spirit
Malustone [mal-uh-stone] – A golden stone that can inflict tragedy when given to someone
Mandrawyld Tonic [man-drah-wild tohn-ik] – a potent tonic with hallucinogenic properties derived from black mandrake and wyldwood roots
Mimicrow [mim-ih-kroh] – Birds bred by the Magestroli to serve as spies by mimicking everything they hear
Mortemian [more-tee-me-an] – Death collectors for the city.
Morumberry [more-um-berry] – A sweet berry that grows on vines used to make wine; the leaves are used to make oil said to ward off evil spirits; the flowers are part of the Nightshade family and highly toxic if ingested
Muripox [mur-ee-pox] – A highly contagious disease that causes unsightly boils all over the skin
Nectardeium [neck-tar-dee-um] – Nectar of the gods, a potent liquor
Nexumis [neck-zu-miss] – The ability to manipulate glyphs without blood magic; a practice used by the Elvynira
Nilivir [nil-i-veer] – Mancers who have lost their blood magic over time due to lack of vivicantem
Nilmirth [nill-mirth] – A potent truth serum that causes violent illness in those who lie
Pendulynx [pen-du-linx] – a long snouted mammal, smaller than an elephant
Prilunar Light – Light given off by the moon that helps nocturnal food grow and gives power to the Lunasier – A race of mancers whose blood magic is powered by the moon
Pahzatsz [pah-zahts] – A root, but similar to potatoes
Prodozja [pro-doh-ja] – The protective form of blood magic that appears in the form of an animal/insect
Primyria [prih-meer-ee-uh] – The ancient language of the gods, spoke by some Vespiri
Pyromage [py-roh-mayj] – A mancer who can manipulate fire
Quints [kwince] – A unit of currency (less than a Keltzig) in the form of a red coin
Rapax [ray-pax] – A child predator/pedophile
Rapiuza’mej et rapellah’mej – Loosely translated to take me and ravish me.
Raptacy [rap-tah-see] – An elixir, originally designed as a sleeping tonic, which heightens libido
Sablefyre [say-bul-fire] — An element of the gods, forged in the Cor of Aethyria
Septomir [sept-oh-mir] – A powerful septer that was used to create the Umbravale, powered by the blood of the seven
Serotonics [seroh-tonics] – Blood poisons often produced in illegal labs
Sexsells – Those who engage in sexual acts for money
Sickhash Root – A plant root sometimes given to children before bed to make them sleep
Spindling – A child born to Nilivir; they have no blood magic and cannot bear children (sterile)
Spirityne [spirit-teen] – Small fairy-like creatures that dwell in woods with human faces and stick-like bodies; highly aggressive; will attack in swarms
Umbravale – The ward created by the septomir that divides Mortasia from Aethyria
Vein – Deep lava trenches where the black flame rises up from the Cor
Venetox Steel [ven-eh-tox] – A strong metal said to have been forged in Nethyria
Veniszka [ven-iss-kah] – Aethyrian word for mortal witches who cast spells
Vivicantem [vih-vih-cant-um] – A nutrient mined from veins that is required for blood magic; without it, blood magic diminishes
Weavers – Herbal satchets used to ward off bad dreams and evil spirits
Wickens – Mortasian word for Spiritynes
Wrathavor – A forest-dwelling demon with a voracious appetite for human meat.
GLYPHSnoveldrama
Aeryz [Air-iss] – Wind’s vengeance; a glyph that uses wind to knock an opponent back
Erigorisz [air-ee-gore-iss] – The power to levitate objects with the mind
Evanidusz [ee-van-i-duss] – To vanish into black smoke; to become invisible to the naked eye
Propulszir [pro-pull-zeer] – To repel powers; a protective glyph that prevents mind reading
Osflagulle [os-flah-jule] – Bone whip power – one strike can shatter bones
AETHYRIAN GODS
Deimos [day-mose] – A mortal who became the god of chaos and fire
Magekae [mayj-ah-kai] – God of alchemy and immortality
Morsana [more-san-ah] – Goddess of death
Pestilios [pest-ill-ee-ose] – God of pestilence and famine
Vivarya [vee-ver-ee-ah] – Goddess of fertility
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